Ironwood

Pixie

Description:

Character Sheet:
Ironwood
Level 1
Rogue-Wizard
Male Pixie
0’10" 2.5 lb.
Timeless
Unaligned

Speed: 4, fly 6 (altitude limit 1) with nothing above normal load

Racial Features:
Fey Origin: Fey Origin

Speak With Beasts: Can communicate with natural beasts and fey beasts

Wee Warrior: Reach of 1. -5 penalty to strength checks for breaking or forcing objects.
Follow weapon rules of small creatures.

Pixie Magic: Have pixie dust and shrink powers

Class Features:
Sneak Attack: Once per round, when I have combat advantage, can deal +2d6 when using a rogue ability

Cantrips: Can use ghost sound, light, mage hand, and prestidigitation as at-will powers

Strength: 10 Mod: 0
Constitution: 12 Mod: +1
Dexterity: 16 Mod: +3
Intelligence: 18(
2) Mod: 4
Wisdom: 11 Mod: +0
Charisma: 10(
2) Mod: +0

HP: 23
Bloodied: 11
Surge Value: 5
Surges per day: 7

Defenses-
AC: 10
Fortitude: 10
Reflex: 11(1)
Will: 11(
1)

Acrobatics: 8(5)
Arcana: 9(
5)
Athletics: 0
Bluff: 0
Diplomacy: 0
Dungeoneering: 0
Endurance: 0
Heal: 0
History: 4
Insight: 5(5)
Intimidate: 0
Nature: 2(
2)
Perception: 0
Religion: 4
Stealth: 10(2)(5)
Streewise: 0
Thievery: 8(+5)

Powers
At Will:
Ghost Sound
Standard Action Ranged 10
Target: One object or unoccupied square

Light
Minor Action Ranged 5
Target: One object or unoccupied space
Bright light within 4 squares of target

Mage Hand
Minor Action Ranged 5
Floating hand that can hold 20 pounds or less and can carry it up to 5 squares. Can move
an object into a carrying case. Move the hand up to 5 with a move action
Sustain Minor: You can sustain the hand indefinitely
Special: You can create only one hand at a time

Prestidigitation
Standard Action Ranged 2
Effects:
Move up to 1 pound of material
Creates a harmless sensory effect
Color, clean, or soil items in 1 cubic foot for up to 1 hour
Instantly light or snuff out a small fire
Make a small mark or symbol appear on a surface for up to 1 hour
Produce out of nothingness a small item or image that exists until the end of your next turn
Make a small handheld item invisible until the end of your next turn.
Special: Can have up to 3 prestidigitations active at once

Scorching Blast
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Int vs. Ref
Hit: 1d6 + Int mod fire damage

Deft Strike
Standard Action Melee or Ranged weapon
Requirement: Must be wielding a crossbow, light blade, or a sling
Target: One creature
Special: Can move 2 squares before the attack
Attack: Dex vs. AC
Hit: 1[W]+Dex mod damage

Encounter:
Pixie Dust
Move Action Ranged 5
Target: One ally
Effect: The target can fly up to 6 squares as a free action

Shrink
Minor Action Melee 1
Target: One object sized for a meduim or small creature and is not unobtainable, does
not store anything, and is not on anyone else.
Effect: The target shrinks to a size appropriate for a tiny creature’s use. The new size
ends at the end of your next extended rest unless the shrunken target is on your person.
The size also ends if you or another pixies this power on the shrunken target. While shrunk,
the target keeps its game statistics, such as damage dice and weight. A shrunken weapon, however,
becomes an improvised one-handed weapon for a non Tiny creature.

Force Orb
Standard Action Ranged 20
Primary Target: One creature or object
Attack: Int vs. Ref
Hit: 2d8+Int mod force damage
Secondary Target: Each enemy adjacent to the primary target
Secondary Attack: Int vs. Ref
Hit: 1d10+Int mod force damage

Daily Powers:
Trick Strike
Standard Action Melee or Ranged weapon
Requirement: Must be wielding a crossbow, light blade, or sling
Target: One creature
Attack: Dex vs. AC
Hit: 3[W]+Dex mod damage, and you slide the target 1 square
Effects: Until the end of the encounter, each time you hit the target you slide it 1 square.

Physical Desription
Lean with medium build. Thin, stern face, though contains laugh lines. Smoky, grey wings that emit a thick. Jet black
hair at face that lightens near the ends. Steely eyes. Widening eyebrows.

Vision: Low-light
Size: Tiny

Languages:
Common
Elven

Armor Proficiencies:
Cloth

Weapon Proficiencies:
Dagger
Quarterstaff
Dagger
Hand crossbow
Shuriken
Sling
Short sword

Implements:
Orbs
Staffs
Wands

Trained Skills:
Acrobatics
Arcana
Insight
Perception
Stealth

Bio:

Ironwood

Of Mechs and Airships DomCarIndustries